With the eminent multiplayer sandbox game introduced by Angela Box, the Myth of Empires features a plethora of attacks and elements threatening the player’s survival. Thus to keep all of the enthusiasts in the loop, the new update, aka the Xizhou DLC introduces challenging mountainous terrain alongside multi-tiered fortresses and innovative defensive systems.
All these features, without doubt require not only a great sense of planning but also equally effective implementation. Hence, we provide you with a comprehensive guide to swiftly and skillfully master the upgrade with relative ease. The upgrades will require you to spend copper coins, so make sure you have enough stock of the same.
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The Xizhou fortress is the ideal amalgamation of masterful defensive engineering by combining Chinese military architecture with terrain-specific adaptations. It is built upon the principle of tiring out and exhausting players through progressive layers of defences, making it crucial to have high Health Points and not let them diminish significantly.
Unlike simpler fortifications that stand strong with a single substantial wall, the Xizhou is upheld using concentric rings of defences that must be overcome by players sequentially. The typical layer structure of the fortress encompasses:
Besides the above, the fortress consists of strategic compartmentalisation that allows players to abandon outer sections without compromising the core in any form or manner.
The first step to ensure that the player can successfully complete the mission involves an effective reconnaissance to ensure that a siege dramatically reduces casualties and expands resources. Essentially speaking, the character’s intelligence should be able to scout and gather enough information in a methodical and comprehensive manner.
This includes wall assessment, of both the height and width, as it helps in determining which siege engines will be the most effective. For example, one of the most optimal solutions is to check where construction quality varies, which is often indicated by color differences or uneven crenellations.
Besides this, it is crucial to note that fortresses in this update tend to have peak activity hours, making attacking time periods a lot more substantial and effective depending upon the defense force available. For example, heavy fog reduces the archer’s accuracy by 60% and their visual detection range by 40%.
The next step is to ensure that the correct amalgamation of weapons is picked out to inflict maximum damage upon the Xizhou besides their deployment across the fortress. For example, the ballistas are most effective when they are positioned at about 150 to 180 meters from the walls, just within the effective range but outside the enemy fire arc. Additionally, they must be deployed in staggered formations to prevent single catapult stones from destroying multiple units.
Similarly, battering rams are most effective when there is a minimum of 8 shield bearers, with 4 being on each side to support archers providing suppression fire. Iron tipped rams are best when utilised against wooden gates due to their additional 40% damage caused, while the powerful stone crushers are designed for stone gates, despite their slow pace.
Siege towers introduce a wall bypass technology by helping identify walls with minimal projecting elements that might block tower docking and targeting sections away from corner towers, which have comparatively wider firing arcs. This form of weaponry consists of 4 waves of loading optimisations, varying from light infantry that helps the player with grappling hooks to secure position to having 12 fighters per standard tower as maximum effective capacity.
Meanwhile, catapults and trebuchets help in achieving damage from a distance of 140 metres and 220 metres respectively. While the former is mobile and takes only 12 seconds to reload, it is comparatively less accurate to its counterpart, hence must be chosen to cause damage wisely. Projectiles can vary from stones, which are best for wall structural damage to clay pots, which assist with smoke cover for advancing troops.
One of the final elements from weaponry left with players that help them in completely destroying the Xizhou is an explosive. Utilisation of the same requires the player to stand at a minimum level of 25 and own heat resistant gear for flame bomb carriers. Thus, the best places to attack with this are structural junction points to cause double damage, gate hinges rather than center panels, wall corners where two sections connect and visible wooden support beams in stone constructions. There are primarily 4 types of explosives players can choose from, sticky bombs, flame barrels, mining charges (comparatively slower) and thunder bombs (that stuns opponents for 8 seconds).
Besides just owning an inventory of weapons that can assist in destroying the fortification with ease, another crucial part of the strategy involves having a balanced troop to tackle a variety of opponents.
Besides just growing a weapons base and relying on external equipment to dismantle the fortress, one of the most important factors to emerge victorious in this update is building the right mix of specialised units. Each soldier type brings unique capabilities, which, when properly coordinated, create an extremely effective assault force that is capable of overcoming even the most sophisticated defensive systems with relative ease.
The foundation of the siege is formulated through a strong infantry, due to their ability to stand at the frontline as heavily armored shield bearers and create protected lanes for other troops and siege equipment. They are most effective when deployed in tight formations with overlapping shields to push against arrow fire from elevated positions.
Behind the shield, place swordsmen such that their skills are focused upon confined spaces of breached walls and corridors, while being equipped with the Xizhou "Cloud Cutter" sword due to its relatively fast attack speed. Since pike users offer excellent defense against cavalry counter attacks and can ambush over the heads of the player’s shield wall, they are most effective when positioned in the second rank where their reach is maximized without exposure.
The ranged support units of the player’s troops must consist of archers and specialised crossbowmen due to their own unique skill sets. While archers help in suppressing fire to pin down enemy defenders and provide protection for siege equipment operators, crossbowmen are equipped with heavy penetration bolts introduced in the Xizhou DLC to help eliminate heavily armored defenders and penetrate wooden barriers. Thus, archers must be positioned upon elevated terrain whenever possible, with clear firing lanes to defensive positions.
While the cavalry of the troop might not seem useful enough during the initial stages of destruction being caused by the troop, they turn out extremely relevant the moment fleeing defenders need to be pursued. Additionally, heavier cavalry is required to break into interior defensive formations once the infantry is majorly lost out. The new update has even introduced a specialised wall rider cavalry that are trained to navigate narrow breach points without dismounting, helping players exploit initial openings before defenders can regroup.
One of the final major components that players must consider while building a troop for invasion is the beast warfare innovation introduced in the game. For example, war elephants can ram gates directly with proper armor, while giant forest bears can absorb tremendous damage while breaking formations and trained rhinos can charge through barricades. It is crucial to note to not let players rely solely on this element to successfully destroy the fortifications at every layer without exhausting all resources beforehand.
Besides building troops and weapon inventory, one of the most crucial factors to take into consideration before attacking the fortress is the timing of the same. While raids during the night offer more stealth, it reduces visibility significantly, which subsequently lowers accuracy and can cause flimsy attacks and draw unwarranted attention from opponents. Similarly, daytime raids help in improving coordination and ranged accuracy but simultaneously come with the tradeoff of easier detection from Xizhou’s defenders.
Additionally, while rain weakens fire-based attacks by almost 75%, it provides relatively more stealth by decreasing movement noise detection radius decreases by approximately 40%. Storms on the other hand can affect movement and communication for both sides (such as masking signal horns and drums, making it difficult for defenders to coordinate responses) but help cover siege weapon setup a lot more easily. Fogs can reduce visibility to as little as 30-40 metres, allowing siege equipment to approach much closer before drawing fire and increasing success rates by 60%.
With the Myth of Empires’ siege warfare being transformed into an increasingly complex strategic challenge by Xizhou DLC, be it either through the fortifications’ multi-tiered walls or their hidden sally ports with integrated defensive systems, players are forced to think beyond traditional attacking schemes and frontal assaults.
In this game, victory requires mastering an entire spectrum of siege tactics, ranging from meticulous reconnaissance, and weather exploitation to precise siege weapon deployment and even specialised unit coordination. Thus, the final advice to all players would be to embrace the complexity of this video game and adapt their strategies based on fortress architecture, defender patterns, available resources and environmental conditions.