In Lords of the Fallen, one of the big choices you'll face is picking your starting class. It's a crucial decision because it affects not only your initial stats but also the gear you'll have as you begin your journey in Mournstead. If you're feeling a bit lost about which class is right for you, don't stress.
Today, we are going to break down each class, covering their stats, what those stats actually do, the gear they start with, and their strengths and weaknesses. It's your go-to guide for making the best choice for your character's beginning adventure.
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In the realm of Lords of the Fallen, understanding the intricacies of each class begins with a closer look at their stats and attributes. These numerical values play a pivotal role in determining the strengths and weaknesses of your chosen character. Below, we delve into the details of each stat and how they contribute to shaping your character's capabilities.
Strength is a fundamental attribute in Lords of the Fallen. It not only dictates your ability to wield gear with Strength requirements but also significantly enhances your physical damage output. Choosing a class with a higher Strength stat can pave the way for wielding formidable weapons and dealing devastating blows to your adversaries.
Agility is another crucial stat that influences your combat prowess. Similar to Strength, it determines your eligibility to use gear with Agility requirements and amplifies your physical damage. A higher Agility stat bestows a greater degree of nimbleness, allowing for swift and precise movements in the heat of battle.
Endurance governs essential aspects of your character's survivability and combat efficiency. It directly impacts your stamina pool, maximum equipment load, and ammunition capacity. A judicious investment in Endurance ensures that your character can endure prolonged engagements, carry more equipment, and sustain a steady offensive or defensive strategy.
Vitality plays a pivotal role in bolstering your character's vitality and resilience. It governs your character's health points, maximum equipment load, and ammunition. Prioritizing Vitality grants your character a substantial boost in survivability, allowing them to withstand more punishment and carry additional gear without sacrificing mobility.
The mystical elements of Radiance and Inferno add an additional layer of complexity to character customization. These stats are crucial for utilizing gear and spells associated with their respective elements. Furthermore, both Radiance and Inferno govern your character's mana pool, shaping their capacity to unleash powerful spells in the heat of battle.
In the intricate world of Lords of the Fallen, determining the ultimate "best" class is no easy feat. The game's design, reminiscent of Soulslike RPGs, ensures that each class serves a distinct purpose, catering to diverse playstyles and character builds. While there's no one-size-fits-all answer, some classes stand out, each excelling in specific aspects.
Dark Crusader
The Dark Crusader emerges as a top recommendation, boasting heavy armor for robust protection, ample HP and stamina reserves, and impressive initial damage output. Its well-balanced Strength and Radiance stats pave the way for a hybrid paladin-style build. Despite its lack of focus on Agility or Inferno setups, the Dark Crusader remains formidable and versatile. Notably, access to this class requires ownership of the Deluxe Edition, limiting its availability in the first playthrough.
Hallowed Knight
The Hallowed Knight closely follows as a solid choice, resembling the Dark Crusader but with a slight trade-off—less Radiance. What it lacks in radiant energy, it compensates with heightened durability, courtesy of a large shield that effectively mitigates incoming damage when blocking. This class is particularly adept at withstanding adversaries and provides a sturdy foundation for those who prefer a defensive playstyle.
Mournstead Infantry
For those who appreciate the strategic advantage of spears, the Mournstead Infantry class emerges as a noteworthy option. In addition to the versatility of spear combat, this class offers a unique playstyle that can be highly effective in various situations. While not as heavily armored as the Dark Crusader, its focus on spear utility adds a distinctive flavor to the gameplay experience.
Level: 15
Stats: Strength 12, Agility 8, Endurance 15, Vitality 11, Radiance 9, Inferno 8
Ammunition: 13
Starting Weapons: Hallowed Knight Sword, Hallowed Knight Shield, Grenade (3 ammo/throw)
Starting Armor: Heavy
Bonus Item: N/A
The Hallowed Knight, standing at Level 15, emerges as an excellent choice for newcomers venturing into the challenging realms of Lords of the Fallen. Boasting a blend of accessibility and potency, this class is particularly appealing for those seeking a resilient and formidable character.
One of the standout features of the Hallowed Knight is its impressive defense. Clad in heavy armor and armed with a substantial shield, this class excels in mitigating damage, making it a robust option for players desiring a more defensive playstyle. The Hallowed Knight Shield, a starting gear, significantly contributes to this defensive prowess.
A notable strength of the Hallowed Knight lies in its substantial Endurance, offering a generous pool of stamina for sustained combat. With a commendable Strength stat of 12, this class allows players to quickly establish an effective Strength build early in their playthrough. This combination of endurance and strength sets the stage for a character capable of withstanding prolonged battles and delivering impactful blows.
With a slightly elevated Radiance stat compared to other non-magic classes, the Hallowed Knight provides players with a head start if they choose to pursue a paladin-style Strength/Radiance hybrid build. This versatility adds depth to character customization, allowing players to explore a diverse range of combat strategies.
While the Hallowed Knight benefits from ample ammunition due to high Endurance and Vitality, the starting Grenade presents a tactical challenge. Requiring three points of Endurance per throw, players might find it beneficial to seek an alternative ranged weapon early in the game to maintain versatility in combat situations.
Level: 12
Stats: Strength 16, Agility 10, Endurance 13, Vitality 10, Radiance 8, Inferno 8
Ammunition: 9
Starting Weapons: Udirangr Werewolf Sword, Bloody Hatchet (2 ammo/throw)
Starting Armor: Light
Bonus Item: 2x Minor Fire Salts
The Udirangr Werewolf, standing proudly at Level 12, offers an enticing choice for Lords of the Fallen players seeking an aggressive and high-damage playstyle. This class is the epitome of a Strength-focused character, excelling in dealing heavy blows at the cost of a more fragile defense.
Boasting a formidable Strength stat of 16, the Udirangr Werewolf delivers devastating damage right from the outset. Its starting weapon, the Udirangr Werewolf Sword, becomes a weapon of choice for cleaving through hordes of enemies. However, the strength of this class lies in offense, making it imperative for players to rely on agility and well-timed dodges to compensate for the lack of robust defenses.
With an Agility stat of 10, the Udirangr Werewolf possesses a moderate level of agility, emphasizing the importance of precise dodges to evade incoming attacks. This heightened agility becomes crucial, especially considering the class's light armor that offers minimal protection. Players opting for the Udirangr Werewolf should be prepared to rely on nimble movements to avoid taking excessive damage.
While the Udirangr Werewolf has limited ammunition, the starting Bloody Hatchet provides a ranged option with 2 ammo per throw. The class receives 2x Minor Fire Salts as a bonus item, presenting a strategic advantage. These consumables prove valuable for buffing the weapon and inflicting extra damage, particularly recommended for challenging encounters, such as boss fights. Wise conservation and timely use of these resources can enhance the class's overall effectiveness.
Level: 12
Stats: Strength 13, Agility 12, Endurance 12, Vitality 12, Radiance 8, Inferno 8
Ammunition: 10
Starting Weapons: Partisan Flail, Partisan Shield, Partisan Crossbow (2 ammo/shot)
Starting Armor: Medium
Bonus Item: 3x Unripe Berries
The Partisan class in Lords of the Fallen, standing at Level 12, is a versatile choice that excels in crowd control, making it a standout among the game's all-rounder classes. With a balanced set of attributes, the Partisan offers a compelling blend of offense and defense.
The unique moveset of the Partisan Flail becomes the hallmark of this class, providing an array of horizontal sweep attacks. This makes the Partisan particularly effective in managing crowds of enemies. The quick attack speed of the flail enhances the fluidity of combat, allowing players to navigate through multiple adversaries with precision.
Equipped with the Partisan Crossbow, this class introduces a valuable ranged element to its arsenal. The crossbow, with 2 ammo per shot, allows players to engage enemies from a distance, offering strategic advantages in various combat scenarios.
The Partisan's balanced distribution of Strength and Agility opens the door to a hybrid "quality" build. With near-equal amounts of these two stats, players can effectively wield weapons that scale with both attributes. This flexibility provides a wide range of weapon options, catering to diverse playstyles and preferences.
While not as heavily armored as the Hallowed Knight, the Partisan's medium armor and Partisan Shield offer a commendable level of protection. This balance ensures a sufficient defense without compromising the agility required for effective crowd control.
The bonus item, 3x Unripe Berries, proves to be a tactical asset for stamina regeneration. Players can strategically use these berries to maintain agility and stamina during prolonged engagements, enhancing the overall efficiency of the Partisan class.
Level: 12
Stats: Strength 12, Agility 14, Endurance 12, Vitality 11, Radiance 8, Inferno 8
Ammunition: 9
Starting Weapons: Mournstead Infantry Spear, Mournstead Infantry Shield, Short Javelin (2 ammo/throw)
Starting Armor: Medium
Bonus Item: Briostone Trio
The Mournstead Infantry class in Lords of the Fallen, standing proudly at Level 12, is a master of precision combat with a focus on Strength and Agility. While sharing similarities with the Partisan class, the Mournstead Infantry distinguishes itself with the unique advantage of the Mournstead Infantry Spear. It is tailored for poking at enemies from a considerable distance.
The Mournstead Infantry Spear, the class's signature weapon, is crafted for precise and extended-range combat. Unlike the Partisan's flail, the spear excels in single-target engagements, allowing players to maintain a safe distance while strategically poking at adversaries. This design makes the Mournstead Infantry highly effective in battles against individual foes.
With a notable Agility stat of 14, the Mournstead Infantry emphasizes agility as a core component of its combat strategy. This agility proves crucial when facing multiple opponents, requiring players to adopt a kiting strategy to avoid being surrounded. However, the agility advantage allows for strategic maneuvers, including stabbing through multiple enemies if they align in the right formation.
Equipped with medium armor and the Mournstead Infantry Shield, this class strikes a balance between defense and agility. While not as heavily armored as some counterparts, the medium armor provides sufficient protection without sacrificing the nimble movements required for precision combat.
The inclusion of the Short Javelin as a ranged option enhances the Mournstead Infantry's versatility in combat scenarios. With 2 ammo per throw, players can strategically engage enemies from a distance, further complementing the class's precision-oriented playstyle.
The bonus item, Briostone Trio, adds a strategic layer to the Mournstead Infantry's toolkit. This consumable item provides players with options for temporary enhancements, allowing for adaptability in challenging situations.
Level: 8
Stats: Strength 11, Agility 13, Endurance 11, Vitality 10, Radiance 8, Inferno 8
Ammunition: 8
Starting Weapons: Blackfeather Ranger Axe, Blackfeather Ranger Shield, Blackfeather Ranger Bow
Starting Armor: Light
Bonus Item: 2x Ammunition Pouch
The Blackfeather Ranger, with a modest starting level of eight, stands as the third and final jack-of-all-trades class in Lords of the Fallen. Characterized by well-balanced stats across the board, this class offers players a blank canvas, allowing them to shape their character according to their preferred playstyle.
With relatively equal stats in Strength, Agility, Endurance, and Vitality, the Blackfeather Ranger provides players with unparalleled versatility. This class serves as a versatile foundation, making it easy for players to tailor their character to suit various roles, whether it be a nimble rogue or a resilient warrior.
While the Blackfeather Ranger's axe may have limitations, such as average damage, short range, and a narrow hitbox, it serves as a starting point for customization. The class's lower armor and less-protective shield make it imperative for players to rely on agility and evasive maneuvers, compensating for the lack of robust defenses.
The standout feature of the Blackfeather Ranger is the Bow. Despite the class's lower level, the bow delivers high damage, and its arrows cost only one ammo point per shot. This makes the bow a formidable ranged weapon, offering players a strategic advantage in dealing damage from a distance. The bonus item, 2x Ammunition Pouch, enhances this advantage by allowing players to restock on arrows during their journey.
The Blackfeather Ranger's low starting level, though a potential drawback, contributes to its adaptability. Players can mold the class into their desired character without the constraints of predefined attributes, providing a unique and customizable gameplay experience.
Level: 10
Stats: Strength 9, Agility 16, Endurance 11, Vitality 11, Radiance 8, Inferno 8
Ammunition: 9
Starting Weapons: 2x Exiled Stalker Dagger, Lacerating Knife (1 ammo/throw)
Starting Armor: Light
Bonus Item: 3x Poison Salts
The Exiled Stalker, a Level 10 class in Lords of the Fallen, emerges as the epitome of a nimble and deadly close-range assassin. With a focus on agility and rapid dual-wielded daggers, this class excels in delivering swift and high-damage strikes to adversaries.
With an impressive Agility stat of 16, the Exiled Stalker embodies unparalleled nimbleness. This agility becomes the cornerstone of the class's playstyle, allowing players to engage in rapid and evasive maneuvers. The dual-wielded Exiled Stalker Daggers complement this agility, enabling players to unleash a flurry of lethal blows upon their enemies.
The inclusion of 3x Poison Salts as a bonus item adds a strategic layer to the Exiled Stalker's toolkit. Players can apply these salts to their daggers, introducing a damage-over-time effect to their attacks. This proves particularly effective against bosses or formidable enemies, enhancing the class's potency in prolonged engagements.
The Lacerating Knife throwables serve as a versatile tool for the Exiled Stalker, causing Bleed upon impact. This status effect inflicts significant damage over time, making it an excellent choice for weakening adversaries from a distance before engaging in close-quarters combat.
Despite the class's lethal capabilities, the Exiled Stalker comes with a trade-off—very light protection. Players must exercise caution, as the lack of robust armor leaves them vulnerable to damage. Precision in dodges and parries becomes paramount, emphasizing the need for skilled and calculated gameplay.
Level: 11
Stats: Strength 10, Agility 8, Endurance 9, Vitality 11, Radiance 18, Inferno 8
Ammunition: 8
Starting Weapons: Orian Preacher Hammer, Orian Preacher Shield, Orian Preacher Catalyst, Radiant Flare (Spell)
Starting Armor: Light
Bonus Item: 5x Small Manastone Cluster
The Orian Preacher, standing at Level 11 in Lords of the Fallen, emerges as a radiant spellcaster, wielding the power of healing, Holy damage, and status effect cleanses. With a starting arsenal that includes the Orian Preacher Hammer, Shield, Catalyst, and the offensive Radiant Flare spell, this class is tailor-made for those seeking a support-oriented magical playstyle.
The defining feature of the Orian Preacher lies in its proficiency with Radiant spells. The class starts with the offensive Radiant Flare spell, but it opens the door to a plethora of support-oriented spells that can be accessed early in the game. Boasting a generous 18 Radiance, players can seamlessly integrate these spells into their arsenal from the very beginning, creating a dynamic and versatile spellcasting experience.
With a Strength stat of 10, the Orian Preacher offers players the opportunity to explore the paladin playstyle. This synergy between Radiance and Strength enables the class to deliver formidable melee attacks while harnessing the power of radiant magic.
The bonus item, 5x Small Manastone Cluster, further enhances the Orian Preacher's magical capabilities. These clusters serve as a valuable resource for spellcasting, allowing players to strategically manage their magical energy during encounters.
The tradeoff for the Orian Preacher's magical prowess is evident in its near-useless armor and low stamina. This places a premium on careful decision-making, as players must choose when and where to cast their spells judiciously. While the class excels in co-op scenarios, solo players will find the need for strategic planning and precise execution.
Level: 10
Stats: Strength 9, Agility 8, Endurance 11, Vitality 9, Radiance 8, Inferno 18
Ammunition: 8
Starting Weapons: Pyric Cultist Staff, Pyric Cultist Catalyst, Infernal Orb (Spell)
Starting Armor: Light
Bonus item: N/A
The Pyric Cultist, a Level 10 class in Lords of the Fallen, embodies the essence of destruction, focusing on aggressive and damage-centric pyromancies akin to those found in Dark Souls. With a formidable Inferno stat of 18, this class is designed for players who revel in the power of fiery sorceries.
At the heart of the Pyric Cultist's arsenal lies the mastery of Inferno spells. Armed with the Pyric Cultist Staff and Catalyst, players wield the power of destructive pyromancies. The starting spell, Infernal Orb, serves as a potent tool for wreaking havoc upon enemies, offering a dynamic and aggressive playstyle.
As a more damage-focused counterpart to the Orian Preacher, the Pyric Cultist invites players to unleash the full force of Inferno. If you enjoy the pyromancy aspects of Dark Souls, this class is tailored to cater to your penchant for fiery, destructive magic. The aggressive nature of pyromancies aligns with a playstyle that seeks to overwhelm adversaries with relentless and potent attacks.
While sharing the light armor and low protection characteristic of spellcasting classes, the Pyric Cultist compensates with better stamina compared to the Orian Preacher. This affords players a more sustained and aggressive approach, allowing for a higher frequency of spellcasting and evasive maneuvers.
The absence of a bonus item for the Pyric Cultist means players must rely solely on their innate abilities and equipment, making strategic decisions crucial for success. The class's lower starting HP emphasizes the need for caution, demanding players to balance aggression with tactical awareness.
Level: 1
Stats: Strength 9, Agility 9, Endurance 9, Vitality 9, Radiance 9, Inferno 9
Ammunition: 7
Starting Weapons: Broken Bucket, Throwing Rock (1 ammo/throw)
Starting Armor: Light
Bonus item: N/A
The Condemned class in Lords of the Fallen emerges as the ultimate challenge for seasoned players and dedicated Souls fans, akin to Dark Souls' Deprived or Elden Ring's Wretched. Starting at level one with an equal allocation of nine points in each stat, minimal armor, and the humble Broken Bucket as a weapon, the Condemned class is not for the faint of heart.
The Condemned's journey begins with a stark disadvantage — minimal stats, rudimentary weaponry, and lightweight armor. This class mirrors the challenging experiences offered by its counterparts in other Soulsborne games, demanding a high level of skill and resilience from players.
The unique advantage of the Condemned lies in its flat stat spread and low starting level. While it presents a formidable challenge early on, this class serves as a blank canvas for players to craft highly specialized builds as they progress. For hardcore players and min/max enthusiasts, the Condemned becomes a captivating choice, offering the opportunity to tailor their character with precision and creativity.
The Condemned's versatility comes with the caveat of a difficult early game. Players must navigate through challenges with limited resources and make strategic decisions to survive and thrive. The class becomes a test of player skill, emphasizing adaptability and mastery of game mechanics.
The Condemned class, with its punishing starting conditions, is not recommended for newcomers or those seeking a strong early-game advantage. It is a deliberate choice for players who crave an intense and unforgiving experience, where victory is earned through skill, perseverance, and meticulous planning.
Level: 14
Stats: Strength 12, Agility 8, Endurance 14, Vitality 14, Radiance 11, Inferno 8
Ammunition: 13
Starting Weapons: Paladin Isaac's Sword, Radiantburst Parchment (3 ammo/cost)
Starting Armor: Heavy
Bonus item: Paladin's Pendant (+2 Strength and +2 Endurance)
The Dark Crusader, standing proudly at Level 14 in Lords of the Fallen, emerges as a radiant warrior, blending the might of Strength with the luminance of Radiance. This class, akin to a variant of the Hallowed Knight, offers a formidable combination of offensive power and radiant prowess.
With a solid Strength stat of 12 and an elevated Radiance of 11, the Dark Crusader becomes a powerhouse for players inclined towards Strength/Radiance builds. The class excels in delivering potent melee attacks while harnessing the benefits of radiant energy, providing a versatile and dynamic combat experience.
Equipped with Paladin Isaac's Sword, the Dark Crusader starts with a weapon that rivals the Udirangr Werewolf's, emphasizing its focus on formidable melee capabilities. The Radiantburst Parchment spell serves as the class's offensive tool, adding a ranged dimension to its arsenal with 3 ammo per cast.
In contrast to the Hallowed Knight's shield, the Dark Crusader opts for heavy armor, reinforcing its commitment to defense through durability. This choice enhances protection, allowing players to withstand enemy attacks while delivering decisive blows.
In the dynamic realm of Lords of the Fallen, the choice of a starting class shapes the very essence of your journey. Whether you seek the aggressive pyromancies of the Pyric Cultist, the nimble precision of the Exiled Stalker, or the radiant strength of the Dark Crusader, each class offers a unique odyssey.
While there's no definitive "best" class, the decision hinges on personal preference, playstyle, and the desired challenges. As you embark on your adventure, remember that the journey is not merely about the destination, but the distinctive path you carve with your chosen class.