There are several fun jobs in Final Fantasy 14, each of which plays a specific function in the game's many modes. One of the finest tanks inside the game is the Paladin, who can defend their comrades while dealing melee damage and casting spells on the opposition.
Due to their distinctive blade and shield, paladins have one of the unique skill sets for their profession and excel defensively and offensively. As a result, the Paladin is pushing itself toward you if you're seeking a position that can hold down the fort, guard your squad, and do respectable damage to the opposition.
Like the majority of positions in Final Fantasy 14, you must level a qualifying class to Level 30 to take on the position of a Paladin. In this situation, moving to Paladin requires that you first gain the Gladiator class and level up to 30. The Gladiator is among the game's several starting jobs; thus, you can choose it after making your character or begin learning the class at Level 1. You could switch to Gladiator if you didn't select it as your beginning class by traveling to Ul'dah - Steps of Thal and chatting with Lulutsu at the Gladiator's Guild.
To join the class, accept and finish the "Way of the Gladiator" quest!
You can ultimately be a Paladin once your Gladiator reaches Level 30. Return to Ul'dah - Steps of Thal and talk with Lulutsu at the Gladiator's Guild again to do this. To obtain the Soul of the Paladin, which enables you to become a Paladin formally, choose and finish the "Paladin's Pledge" mission! To get the most out of this task from here, you must reach Level 90..
As was already established, the Paladin's particular sword and shield combination gives them access to unique qualities and abilities that make them a superb blend of defensive and offensive play. The Paladin also has the benefit of never worrying about positioning attacks because they are Tanks and will nearly always be in front of the enemy. The fundamental cycles of the Paladin are covered below, without any Off-GCD Actions. That'll happen a little later.
The Royal Authority-based Single-Target Rotation that ends with three piles of Sword Oath also causes a significant amount of damage to your enemy. However, the Goring Blade rotation heals your MP while inflicting gradual damage to your target.
While delivering damage to numerous adversaries, restore your MP.
Replenishes HP and MP while inflicting heavy damage on numerous opponents.
Tank stance is the first thing to do. Like other Tanks in FFXIV, Paladins have an ability that makes them the target everyone in the room fears. Iron Will is the title of the Paladin tank stance's ability, and although the stance's basic idea may be out of date, its necessity still holds.
You can toggle Iron Will on and off in circumstances where you wish to fade back and allow the Off Tank to handle the aggro for a while. Iron Will "substantially enhances enmity production." However, when you enter a duty, it defaults to off. As soon as you join a job where you are the Main Tank, activate Iron Will!
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Now that the Paladin's fundamental rotation has been covered, it's time to concentrate on the essential Off-GCD Actions that give the role its personality and distinguishability. The Paladin's top Off-GCDs for attack and defense are below!
There are a few straightforward yet satisfying combos for your DPS abilities. For example, you can finish the sequence with either Goring Blade or Royal Authority after your primary Fast Blade weapon skill combines into Riot Blade. While the latter finisher deals damage over time, the former does more significant immediate damage. Additionally, both replenish MP keeping your hotbar active.
You must ensure you don't take on more responsibility than you can handle since you'll be starting the fight. You may have heard of "wall-to-wall" tanking, which is sprinting through every portion of duty until you reach a barrier and pulling everything in your path. We advise not executing the wall-to-wall while you're getting acquainted with the Paladin. Instead, start with a single foe or team at a time. Before deciding to take on more difficult pulls, gradually feel your durability and become accustomed to your skill rotation. You can then try the wall-to-wall once you're ready and your team includes a savvy Healer.
So always keep these tips in mind:
A few essential ideas run throughout all tasks in the game and are fundamental to it.