A leaderboard system is currently being developed by Amazon Game Studios for integration in New World, subject to, of course, proper testing. Following almost two years without leaderboards, the concern on everybody's mind is why is there a need for it now. In a recent segment of their Forged in Aeternum video series, the team responds to this query.
Social Team Game Designer Rachel Barnum, Social Team Lead Scott Geiser, & Social Features Lead Dan Henuber discuss the new leaderboards system in detail in the latest development video. They claim that it will act as a foundation for future content releases, such as the addition of ranked PvP.
To give players an even greater sense of accomplishment, the leaderboard would also integrate with already existing features like Mutated Expeditions & Faction Wars. The development team also provides details on the design approach & labor that went into creating the new feature. Check out the guide below to find out more about what will be offered by this new leaderboard system.
In New World, leaderboards will soon, finally arrive on the PTR. According to the PTR patch notes, this is somewhat of a test run for this. Please be warned that this feature is still under development. There will be unanticipated problems and a tax. So, whatever we are seeing on the New World PTR Leaderboard serves as a basic outline of the potential that this system might have, rather than the finished product. But, we want to look at it so that we may start to comprehend what to anticipate from it in the long term.
You will see a new tab called "Leaderboards" when you access your modes menu. A Leaderboard category window will greet you when you open this tab. The categories that are now displayed on the PTR would also be discussed below. It could be essential to buy various in-game items, such as armour and weaponry, to enhance the gameplay as a whole. To obtain the necessary resource more rapidly, we strongly advise using real-world funds to purchase extra New World Coins.
Visit our website MMOPixel to purchase New World Gold Coins. We offer various denomination options to choose at the cheapest rate on the web.
With the addition of this functionality, we may make use of Mutated Expeditions, Faction War, PvE, PvP, as well as Trade Skills. So far, the start has covered pretty much everything we do in the game. Another thing to keep in mind is that each category lists the reward cycle, which is kind of cool because it seems like they'll have several reward cycles for various categories.
Alternatively, trade skills, need time to prepare for. Gathering materials or keeping them in storage before a significant crafting session is how most skilled craftsmen operate. Since a week wouldn't be considered a fair measurement, it appears that crafting will be assessed every three months. This was significant since it showed that they had given careful consideration to how the various categories function in order to obtain a fair measure.
There seems to be a rather straightforward process for mutations. One ladder is for the highest score, while the other is for the fastest time.
There are currently a few subcategories for this one. Moreover, this category is a team Leaderboard rather than a leaderboard for individual players. It appears that every member of the team would receive a reward, or that the gift may consist of special crests and other items for the company.
Once more, the New World Leaderboard is broken down into invasions & trials. Trials are like sirens in the PVE arenas, followed by corruption breaches. Moreover, each of these is divided into subcategories.
Again, subcategories are created inside this category.
This trade skill category comes last on our list. For the time being, this build solely evaluates the real crafting professions, such as engineering, jewel crafting, weaponsmithing, armoring, and arcana. Still, fishing is a part of it, which is interesting.
That is all we know about the New World Leaderboard system as well as the rankings. Also, it will rev up the crafting system, which will significantly increase material consumption and boost the economy. More people who did not previously run mutations will do so, increasing the number of New World coins that can be generated and the demand for everything else in general. This might very well result in a type of New World Renaissance, where everyone will start to enjoy their time playing the game again, collecting gold, gathering with a goal, and organizing community farming to obtain and acquire these titles & skins.