New World is the new sensation of MMORPGs. Designed by Amazon Game Studios, the title came to change the open-world video games forever.
New World introduces new mechanics in comparison to other video games of the same genre. One of these mechanics is Perks, features that can help you to enhance and customize your character.
But, what are Perks?
In this article, you are going to discover everything about New World Armor Perks, a specific type of Perks that can aid you to survive in this new land full of dangers.
Come on, pioneer! Let’s start with the adventure!
Perks are special traits that certain items have, giving boosts to different stats of weapons, armors, and general equipment and accessories. Perks add several bonuses to the characteristics of the character, determining their profile.
This means you can have items that fit with the style of your character in the best way possible.
There are 9 types of Perks:
Armor.
Weapons.
Jewelry.
Amulet. Get the health perk that will give you more maximum health.
Earring.
Ring.
Bag.
Tool.
Fishing Pole.
The number of perks that an item can have depends on the rarity of the item. There are 5 levels of Rarity in New World.
Common [Grey] - 0 perks.
Uncommon [Green] - 1 perk.
Rare [Blue] - 2 perks.
Epic [Purple] - 3 perks.
Legendary [Orange] - Legendary items have fixed gear scores and fixed perks.
When you insert a gem in an empty gem slot and your character receives the bonuses, the rarity of the item is not affected.
When you craft an item in New World, such as a New World heavy armor, you can use Azoth, a resource that increases the chance for Perks on crafted items.
You can use up to 75 Azoth per craft, depending on the tier of the item you are crafting. Azoth provides increases in intervals of 15. Each increase confers a high chance for one particular crafting slot. The highest chance is 75%.
You can also use Craft Mods to modify the item with perks. The chance for the perk is not 100%, and selecting a resource gives the item an increased chance to get the perk of the resource chosen.
The table below presents armor and protection perks list. We’ve chosen the best and those that will give you better results.
Icon |
Name |
Description |
Slot |
|
Refreshing Penetrating Shot |
Penetrating shot kills reduce this ability’s cooldown by -3.0% |
Bow & Armor |
|
Sundering Shockwave |
Shockwave applies Rend, reducing target’s damage absorption by -5.0% for 10.0 seconds |
War Hammer & Armor |
|
Revitalizing Beacon |
Using Beacon increases healing power on self by 5.0% for 12.0 seconds |
LifeStaff & Armor |
|
Empowering Shooter’s Stance |
Hitting a target while Shooter’s Stance grants Empower, increasing damage by 4.0% for 3.0 seconds |
Musket & Armor |
|
Refreshing Power Shot |
Power shot kills reduce this ability’s cooldown by 18.5% |
Musket & Armor |
|
Flame Shield |
You take 2% less Fire damage. |
Shield |
|
Sacred |
3% Outgoing Healing increase. |
Ring |
|
Lightning Protection |
You take 2% less Lightning damage. |
Amulet |
|
Lightning Shield Ward |
You take 2% less Lightning damage. |
Shield |
|
Nature Protection |
You take 2% less Nature damage. |
Amulet |
|
Focused |
5% mana regen increase. |
Earring |
|
Thrust Shield Ward |
You take 2% less Thrust damage. |
Shield |
|
Frozen Protection |
You take 2% less Ice damage. |
Amulet |
|
Slash Protection |
You take 2% less Slash damage. |
Amulet |
|
Arcane Protection |
You take 2% less Arcane damage |
Amulet |
|
Divine |
You gain 5% more health from all incoming healing effects. |
Amulet |
|
Strike Protection |
You take 2% less Strike damage. |
Amulet |
|
Resilient |
Critical hits deal 3% less damage to you. |
Armor |
|
Plentiful Shells |
When hit with a rifle 5% chance you gain ammo. |
Bag |
|
Mana Toast |
When you drink a health potion, gain 10 mana. |
Earring |
|
Healthy Toast |
When you drink a mana potion, gain 3% of your max health. |
Earring |
|
Daytime Colossus |
Boost to the chance of catching larger fish during daytime. |
Fishing Pole |
|
Elemental Ward |
% Elemental Damage Absorption increase. |
Armor, Amulet, Ring, Token |
|
Fortifying Shield Rush |
After hitting a target with Shield Rush, gain Fortify, increasing damage absorption on self by 5% for 4 seconds. |
Armor |
|
Ancient Ward |
2.5% Damage Absorption increase against Ancient Guardians. |
Armor |
Most of the Perks we mention below are weapon Perks. But some of them can use in Armor as well.
Icon |
Name |
Description |
Slot |
|
Empowering Whirling Blade |
Base damage is increased by 20% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack. |
Sword & Armor |
|
Chain Fire |
On light and heavy attack hit, cause a Chain Fire attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Main Hand, Two Hands |
|
Penetrating Rapid Shot |
Increase armor penetration of the final arrow of Rapid Shot attacks by 5%. |
Bow & Armor |
|
Chain Lightning Attack |
On light and heavy basic attack hit, cause a Chain Lightning attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Main Hand, Two Hands |
|
Fortifying Sacred Ground |
Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 3% for 5 seconds. |
Life Staff, Armor |
|
Chain Nature |
On light and heavy attack hit hit, cause a Chain Nature attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Main Hand, Two Hands |
|
Accelerating Light’s Embrace |
Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5% for 3 seconds. |
Life Staff, Armor |
|
Chain Ice |
On light and heavy attack hit hit, cause a Chain Ice attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Main Hand, Two Hands |
|
Chain Arcane |
On light and heavy attack hit cause a Chain Arcane attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Main Hand, Two Hands, Shield |
|
Chain Void |
On hit light and heavy attack hit, cause a Chain Void attack that bounces between 3 close targets. Does not trigger off persistent damage or DoT effects. |
Main Hand, Two Hand |
|
Refreshing Move |
Light and Heavy attacks reduce your active weapon cooldowns by 1%. |
Main Hand, Two Hand |
|
Mending Sticky Bombs |
Gain 5% of your max HP on kill with a Sticky Bomb Explosion. |
Musket, Armor |
|
Empowering Armor Breaker |
If Armor Breaker breaks a block, the next attack within 5 seconds deals 3% additional damage. |
Two-Hand Hammer, Armor |
|
Mending Protection |
Increase healing power by 5% for 5 seconds if Orb of Protection heals an ally with no active buffs. |
Life Staff, Armor |
|
Fortifying Whirlwind |
Whirlwind hits grant Fortify on self, increasing damage absorption by 3% for 2 seconds. (10 stacks max.). |
Two-Hand Axe, Armor |
|
Refreshing Mighty Gavel |
Mighty Gavel kills reduce this ability's cooldown by -5%. |
Two-Hand Hammer, Armor |
|
Unbroken Winds |
Gain 10% Mana after a full Wind Chill burst. |
Ice Gauntlet, Armor |
|
Keen Tondo |
Increase Crit Chance by 2% against targets affected by Tondo's Bleed. |
Rapier, Armor |
|
Enfeebling Skewer |
Skewer hits apply Weaken, reducing target's damage by -3% for 8 seconds. |
Spear, Armor |
|
Leeching Path of Destiny |
Heal for 10% of the damage dealt from Path Of Destiny. |
Two Handed Hammer, Armor |
|
Efficient Burnout |
Mana regen rate increased by 10% for 8 seconds after using Burnout. |
Fire Staff, Armor |
|
Accelerating Traps |
Increase movement speed by 5% for 3 seconds after deploying a trap. Does not stack. |
Musket, Armor |
|
Contagious Reverse Stab |
Reverse Stab transfers an active debuff from self to target hit. (Doesn't apply to boss status effects). |
Sword, Armo |
|
Unending Thaw |
Frost effects remains on enemies for 2 seconds after exiting Ice Storm. |
Ice Gauntlet, Armor |
|
Crippling Reap |
If the target hit with Reap is below 50% health, they are Slowed, reducing movement speed by 10% for 2 seconds. |
Two Handed Axe, Armor |
|
Accelerated Defiant Stance |
Movement Speed Increased by 5% for 5 seconds after triggering Defiant Stance. |
Shield, Armor |
|
Enfeebling Maelstrom |
Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by -3% for 4 seconds. |
Two-Hand Axe, Armor |
|
Abyssal |
% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher. |
Main Hand, Two Hand |
|
Iced Refresh |
Reduce all Ice cooldowns on a killing blow by 20%. |
Ice Gauntlet, Armor |
|
Deadly Frost |
Frigid Showers ability will cause damage to enemies with Frostbite. |
Ice Gauntlet, Armor |
|
Energizing Splash of Light |
Allies hit with Splash of Light gain 3 stamina |
Life Staff, Armor |
|
Empowering Leaping Strike |
Deal 3% additional damage to targets slowed by Leaping Strike's Cowardly Punishment upgrade. |
Sword, Armor |
|
Keenly Jagged |
On Critical: Cause bleed that deals 7% weapon damage per second for 10s (10s cooldown). |
Main Hand, Two Hands, Shield |
|
Keen Vault Kick |
Vault Kick increases random Crit Chance by 2% for 5 seconds. |
Spear, Armor |
|
Repulsing Shield Bash |
Shield Bash knocks targets an additional 25%. |
Shield, Armor |
|
Bleeding Sweep |
Sweep's Coup De Grace now applies Bleed for -2% of weapon damage for 4 seconds. |
Spear, Armor |
|
Fortifying Rain of Arrows |
Hitting a target with Rain of Arrows grants Fortify on self, increasing damage absorption by 5% for 6 seconds. |
Bow, Armor |
|
Accelerating Flamethrower |
Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 5% for 2 seconds. |
Fire Staff, Armor |
|
Energizing Feral Rush |
Gain 1 stamina for each successful hit with Feral Rush. |
Hatchet, Armor |
|
Fortifying Perforate |
Gain a stack of Fortify, increasing damage absorption by 2% for 6 seconds per successful Perforate hit. |
Spear, Armor |
|
Penetrating Wrecking Ball |
Wrecking Ball penetrates 5% of the target's armor. |
Two-Hand Hammer, Armor |
|
Refreshing |
Reduces max cooldowns by -1%. |
Armor, Shield, Amulet, Ring, Token |
|
Refreshing Ward |
Reduces active cooldowns by -0.5% after being hit 5 times. Does not trigger off persistent damage or DoT effects. |
Armor, Shield, Amulet, Ring, Token |
|
Mending Infected Throw |
Infected Throw kills return 5% of the player's HP. |
Hatchet, Armor |
|
Energizing Evade Shot |
Gain 2 Stamina after hitting a target with Evade Shot. |
Bow, Armor |
|
Sturdy |
You take 5% less stamina damage while blocking. |
Melee, Shield |
|
Crippling Powder Burn |
Targets hit with Powder Burn are slowed by -5% for 5 seconds. |
Musket, Armor |
|
Omnidirectional Evade |
Evade's Adagio upgrade is applied when evading in any direction. |
Rapier, Armor |
|
Refreshing Torrent |
Every hit of Raging Torrent reduces all Hatchet cooldowns by -1.0%. |
Hatchet, Armor |
|
Leeching Cyclone |
Every hit of Cyclone heals you for 10% of weapon damage. |
Spear, Armor |
|
Refreshing Charge |
Using Charge on a target with full health reduces the cooldown by 5%. |
Two-Hand Axe, Armor |
|
Refreshing Evasion |
Reduces active cooldowns by -0.5% after exiting the dodge animation. |
Armor, Shield, Amulet, Ring, Token |
|
Refreshing Fleche |
Hitting a target via a Crit backstab with Fleche reduces this ability's cooldown by 5%. |
Spear, Armor |
|
Vorpal |
5% increase to headshot damage. |
Ranged |
|
Sundering Riposte |
Riposte grants Rend, reducing damage absorption of target by -5% for 10 seconds. |
Rapier, Armor |
|
Energizing Stopping Power |
Gain 10% stamina on kills with Stopping Power. |
Musket, Armor |
|
Vorpal Distancing Throw |
Social Distancing headshots deal 5% additional damage. |
Hatchet, Armor |
|
Sundering Javelin |
Javelin applies Rend, reducing target's damage absorption by -5% for 10 seconds. |
Spear, Armor |
|
Empowering Splinter Shot |
Splinter Shot hits grant Empower, increase damage by 4% for 10 seconds or until the next attack. |
Bow, Armor |
|
Refreshing Divine Embrace |
Using Divine Embrace on a target below 50% health reduces the cooldown by -10%. |
Life Staff, Armor |
|
Pylon Burst |
Add a 1-meter radius damage AoE when Pylon Casts. |
Ice Gauntlet, Armor |
|
Cruel |
Damage increase against targets with an active Crowd Control status effect (Slow, Stun, Root.) |
Main Hand, Two Hand |
|
Healing Tomb |
Gain 10% Health after exiting Entomb with full mana. |
Ice Gauntlet, Armor |
|
Refreshing Pillar of Fire |
Reduce this ability's cooldown by 3% per enemy hit with Pillar of Fire. |
FireStaff, Armor |
|
Exhilarate |
% damage against targets with less than 30% Health. |
Main Hand, Two Hand |
|
Enfeebling Poison Shot |
Poison Shot's arrow also applies to Weaken, reducing the target's damage by -3% for 4 seconds. |
Bow, Armor |
Below, we list other perks that can be very useful for your purposes of surviving in the Aeternum.
Icon |
Name |
Description |
Slot |
|
Angry Earth Bane |
5% increase damage to Angry Earth. |
Main Hand, Two Hand |
|
Lost Bane |
Increased damage to Lost. |
Main Hand, Two Hand |
|
Gourmand’s Burden |
Reduce the weight of raw and cooked food by 5%. |
Bag |
|
Loyalty |
When you gain faction tokens, gain 3% more. |
Bag |
|
Harvesting Yield |
Harvesting yields 10% more resources. |
Sickle |
|
Mining Yield |
Mining yields 10% more resources. |
Pickaxe |
|
Lumberjack’s Burden |
Reduce the weight of wood, timber, and logging axes by 5%. |
Bag |
|
Lucky Day |
Boost to the chance of catching better fish during the daytime. |
Fishing Pole |
|
Adored Harvesting Luck |
While Harvesting, gain 5% chance at finding rare items. |
Amulet |
|
Cooking Expertise |
4% chance to craft additional items when Cooking. |
Armor |
|
Azoth Extraction |
30% chance when you finish gathering a node to gain 1 Azoth. |
Tools |
|
Horticulture Discipline |
Gain 3% more harvesting experience. |
Sickle |
|
Prospector’s Discipline |
Gain 3% more mining experience. |
Pickaxe |
|
Lumberjack’s Discipline |
Gains 3% more logging experience. |
Armor |
|
Tanner’s Discipline |
Gains 3% more Skinning experience. |
Skinning Knife |
Pick the perk you believe fits with your style of gameplay and add it to your equipment. Soon you’ll see how your stats help you to reach a new level.
Last but not least, read our other articles. At MMOpixel we’re working hard to give you the best services related to the video games’ world!
Many Armor pieces have an Empty Gem Slot. You can use these slots to socket a Gemstone. When you place a Gemstone on your equipment, it will give you a Perk.
Does Armor Matter in New World?
Armor has a huge influence on characters' overall gameplay. It provides mitigations and resistance to certain elements and attacks but also determines how fast you become while fighting.
What are Perks New World?
Perks are boosts that apply to any player's equipment. You can attach perks to armor, weapons, etc, and get an enhancement that improves your stats. You can obtain perks by getting a powerful bonus in killing monsters, healing a person according to the damage the skill can take, and much more.
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