The latest Path of Exile 2 update, patch 0.2 for Dawn of the Hunt, delivers some of the most game-defining changes we've seen since the closed beta began. If you're invested in leveling, crafting, or endgame efficiency, this patch hits all the right notes — from Ascendancy respecs to improved totem mechanics and crafting quality-of-life fixes. Let's dive into every major system impacted.
One of the most anticipated quality-of-life updates in Path of Exile 2 has arrived — Ascendancy respecs are now possible, and they’re implemented in a way that rewards engagement without trivializing the process.
Before this patch, choosing an Ascendancy was a permanent decision. If your Warrior went Titan, you were locked into that path forever.
Want to try the Smith of Kitava instead? Too bad — you’d have to level a completely new character from scratch.
For experimentation-heavy players, theorycrafters, and those who just want a change of pace, it was a frustrating system.
Now? That wall is gone.
You can now respec your Ascendancy class by re-running an Ascendancy Trial — but it’s not a freebie.
Here’s how the system is structured:
You must have 0 points invested in your current Ascendancy. This means visiting Balbala or the Trialmaster at the end of a run and using their respec window to refund all currently allocated points.
Then, you must re-complete a Trial that matches the number of points you previously earned. Each floor of a Trial grants 2 points. So:
If you had 6 points in your Ascendancy, you’ll need to complete a 3-floor Trial to fully requalify.
A 10-point character? You’ll need a 5-floor run.
Once done, you'll be allowed to re-select a new Ascendancy class at the Ascendancy device — without rolling a fresh toon.
This is a grind-lite approach that hits the sweet spot:
No need to delete characters or repeat the campaign,
But still requires engagement and effort to earn the respec.
Players who enjoy experimenting with new builds — or want to switch roles mid-progression — finally have a pathway to do so without feeling punished.
Want to make the most of this system? Plan your point allocation carefully before refunding.
If you're sitting on 8 points, make sure you’ve found a 4-floor Trial before committing, or you’ll be locked out mid-transition.
This change massively reduces the barrier to entry for creative builds and late-game transitions.
Whether you’re tired of your Huntress and want to become a Ritualist, or just testing synergies, this is a game-changer for build freedom.
The latest patch introduces a much-needed cleanup and progression upgrade to the Rune crafting system, aiming to reduce early-game clutter and sharpen endgame crafting focus.
If you’ve ever opened your stash and been bombarded by a wall of outdated rune tiers — this update is for you.
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The core change? Runes now evolve with your progress.
Once you start dropping Greater Runes, the game automatically stops dropping Lesser and Desert-tier runes.
This ensures your inventory only fills with runes relevant to your current progression tier, keeping your stash clean and your crafting options streamlined.
No more sifting through outdated runes to find what you actually need. It’s cleaner, smarter, and long overdue.
In a major shakeup for minion and Spirit builds, Scepters can now hold Sokkas — previously limited to other weapon types.
This adds a whole new layer of depth to how you can scale and empower your minions.
Key additions:
Talismans have been updated to include new modifiers that synergize with Sokkas and Scepters, allowing minion-focused characters to scale more effectively into late-game.
Soul Cores can now be slotted into Scepters, offering bonus Spirit and further enhancing the power of mid-to-late game Spirit builds.
This not only buffs current archetypes but creates entirely new ones.
One of the most exciting experimental paths to explore here involves vialing.
Because Scepters can now have a Sokka socket, you could:
Vial a Scepter that already contains a Sokka,
And potentially end up with a double-Sokka Scepter — opening up combinations that were previously impossible.
For Spirit-heavy builds, this opens doors to new power spikes, improved resource management, and deeper gear customization.
Summoners, Tacticians, and Spirit-based casters now have more flexibility in how they approach gear and scaling.
Players can tailor Scepters not just for offense, but also to enhance resource generation, minion survivability, and ability uptime.
This is an indirect but powerful buff to several build archetypes, especially those that were previously locked behind limited gear support.
Totems have long felt fragile and situational in Path of Exile 2, often crumbling under pressure before they could make a real impact.
That changes in patch 0.2. With new scaling Elemental Resistances, Totems are now built to last — and that’s only half the story.
Starting at Gem Level 15, Totems gain scaling Elemental Resistance, capping at a massive 75% resistance at Gem Level 20.
This makes them incredibly resilient against elemental-heavy encounters, which previously shredded them before they could contribute meaningfully to a fight.
What this means for you:
Totem-based utility and DPS builds can now thrive in late-game content.
You can comfortably drop Totems mid-fight and expect them to survive the full rotation.
Defensive scaling becomes less of a concern — your support tools are now battle-ready assets.
The Tactician Ascendancy was already gaining momentum thanks to its synergy with Grenade Mercenary playstyles.
But now, with the Totem buff, it becomes a powerhouse of hybrid scaling.
Here’s how it all stacks up:
Grenade-focused builds (e.g., explosive or flash-based mercs) benefit directly from Totems thanks to shared passive scaling.
Weapon Point allocation can be split to empower both Grenade abilities and Totems simultaneously.
Being a Tactician near Totems or allies grants them +25% Weapon Attack Damage — just by proximity.
This passive aura effect isn’t just solid—it’s transformative. You’re no longer just building around yourself; your presence alone buffs your entire group, whether it’s your Totems, party members, or summoned allies.
Combine all this, and you’ve got one of the most synergistic archetypes in the game right now:
Totem + Grenade Hybrid Builds that:
Deploy durable, resistant Totems as offensive batteries
Use Artillery Ballista or other Totem skills to create area-wide explosions
Layer Grenades on top for burst damage and control
Solo players benefit, too. You can scale your own damage simply by being close to your Totems, eliminating the need for hyper-precise min-maxing.
Group players turn into support DPS monsters, buffing their squad while delivering consistent AoE pressure.
The Spirit Ability Shard Scavenger now gets a major boost in functionality.
Reloads your crossbow after consuming a freeze/shock/ignite/armor break — once every 6.8s.
Restores 1 grenade cooldown.
Grants 2s of bolt-free crossbow attacks.
For grenade-heavy builds (like Explosive or Flash Grenades), this reduces cooldown pressure dramatically.
Expect faster combos and a snappier playstyle, especially with high-damage or rapid-fire setups.
Major quality-of-life changes rolled out across Act 3:
Faster boss discovery (e.g., Azak bog).
Less backtracking in areas like Matlan Waterways.
Cleaner layouts in Drowned City and Apex of Filth.
Waypoints now appear earlier (e.g., Infested Baron).
These tweaks drastically improve pacing and remove unnecessary friction.
Expect to hit endgame faster and without the former slog.
You can now see all Elites on the map at any point.
Cuts mapping time from 10 minutes to 5 in some cases.
Improves boss targeting and rewards per hour.
These are subtle but powerful changes that push PoE 2 closer to a polished endgame experience.
There’s been a flood of patches lately — many welcome, a few questionable.
Devs are clearly active, tweaking everything from elemental ailments to cooldowns.
Explosive Grenade cooldown reduced from 7s to 3s.
Expedite gem now makes more sense.
Some changes raise eyebrows, but at least they’re listening and iterating fast.
PoE 2 is clearly evolving, and patch 0.2 shows that the devs are listening. Ascendancy respecs, smart rune drops, and combat pacing improvements are all steps in the right direction. There's still a long road to 1.0, but Dawn of the Hunt 0.2 proves GGG is actively shaping the game with community feedback in mind.
Stay tuned for more updates, and let us know — are you enjoying these changes, or still waiting for your dream build to get buffed?