In the excruciating lands of WOW: The War Within, there are many dungeons with different difficulties. Amongst these dungeons, Grim Batol is a nightmare for the players. This dungeon is filled with many challenges and battles. An impromptu approach to this dungeon could be a wasted attempt. Well, if you are confused about the approach to this dungeon, then this guide is the perfect read. In this guide, we will discuss the various strategies to overcome the dungeon.
Grim Batol is a max-level dungeon filled with difficult bosses and annoying trash. The dungeon is on the West side of Twilight Highlands, Eastern Kingdoms. The dungeon has 4 bosses and a lot of trash which makes the whole dungeon raid quite a pain. However, the rewards and achievements in the dungeon do justify the efforts. To overcome the dungeon, players need to strategize based on the abilities of the bosses and trash. Make sure to keep enough stock of the gold to complete the dungeon easily. If you are falling short of the same, get it for real money from reputed and trusted seller MMOPixel.
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Players need to watch out for their Mass Tremor and Earth Bolt cast. It is suggested to use interrupts to prevent damage from these attacks.
Twilight Brute's Brutal Strike targets the tank. Also, its Obsidian Stamp causes quite some damage but is avoidable.
Its ability Twilight Flame has a DoT effect on the players and the Umbral Wind cast causes heavy damage. However, players can use the defensives to avoid them.
They have stackable Rive debuff on the tanks which could be troublesome. So, players should target one Overseer at a time.
The first boss player to be encountered is General Umbriss. The abilities of General Umbriss make it difficult for the players to hold their positions. Commanding Roar ability deals sonic damage to all the players. In addition to this, it commands 3 Twilight Drakes to use their Shadowflame Breath across 1/4th of the platform. This attack is followed by another Shadowflame Breath after roughly 8s and then 12s. Hence, the entire team must reposition itself after every Drake attack.
Rock Spike debuffs 3 players and knocks them forward. Also, it spawns a Rumbling Earth puddle which stays for 2 minutes. Rock Spike occurs after every odd dragon breath cast. Similarly, followed by each even breath is a Skullsplitter attack. This stacks up bleeds on the tanks.
In the fighting ground, the boss occasionally causes swirlies and usually patrols the platform. So, players need to hide from the boss while dealing with the trash.
Players should watch out for the abilities Shadowflame Bolt and Sear Mind. These abilities are dangerous and must be avoided using interrupts.
Molten Giant causes group-wide damage using Molten Wake. Players can use defensives to avoid it.
It has a frontal attack called Blazing Shadowflame which could be avoided by simply sidestepping.
Foegemaster Throngus is a weapon master, he uses three different weapons in the battle. Each of these weapons grants unique abilities to the boss. The boss starts with the Axe, the Sword, and the Mace. These weapons are rotated in the same cycle. In between the switch, the boss uses Forge Weapon which deals heavy group damage.
The Axe allows the boss to use Fiery Cleave. This is a frontal attack and spawns a Molten Pool for 5 minutes. The Sword grants Throngus the ability called Molten Flurry causing heavy damage to the tank. Also, it debuffs a player with Molten Spark which causes DoT. Once expired the DoT forms a Molten Pool on the ground. Lastly, Mace buffs the boss with Molten Mace for 10s. This increases his melee damage by 1000% in exchange for a 50% decrease in speed. Additionally, he also drops Molten Pools under his feet during this phase.
Warlock's Enveloping Shadowflame curse is quite a nuisance for the players. Luckily, players can dispel this curse.
Players should get rid of Twilight Lavabender as soon as possible. They have Shadowlava Blast, a frontal attack. Also, they cast Ascension DoTs for every player on the team by applying Scorching Heat on them.
Ramping Rage stackable buff causes heavy damage to the tanks.
There are two phases to this boss fight. It starts with Drahga Shadowburner, when defeated he mounts Valiona and begins phase 2.
During phase 1, the boss casts Invocation of Shadowflame which spawns Shadowflame spirit. This spirit targets a character and if it manages to reach the player, causes lethal damage. Also, players should interrupt the Shadowflame Bolt that damages the tank. Additionally, the boss uses the Curse of Entropy on three random players.
As for phase 2, Invocation of Shadowflame spawns 2 Shadowflame spirits. Also, the Curse of Entropy remains unchanged. Valiona uses Twilight Buffet which causes damage and knockback to the team. Also, she aims Devouring Flame towards the tank. However, once her HP reaches 50% she retreats from the battlefield, ending the fight.
Its stackable ability Shadow Wound causes heavy damage to the players.
It uses Corrupt to disrupt the team's prowess. So players should use defensives and avoid damage.
Erudax is the final boss in this dungeon and is quite difficult to overcome. His abilities are lethal and must be tackled with proper tactics. Throughout the encounter, the boss uses Void Surge which deals moderate damage to the group. In addition, it also spawns stationary Void Tendrils. These can cause Depth Grasp to the players in contact dealing heavy damage for 4s.
Occasionally the boss uses Shadow Gale which fills the majority of the battlefield with storms for over 15s. After it reaches the max size, the boss debuffs 3 players using Abyssal Corruption DoT and AoE causing lethal damage. Hence, players need to quickly spread and avoid cleaving each other. Also, the boss corrupts nearby eggs with Void Infusion summoning Twilight Hatchlings that can disrupt the battle. Shortly after this spawn the boss uses Void Surge again. In addition, the boss always uses Crush on the tanks which is a large hit and knockback.
Although the dungeon is hard to overcome, the rewards make it worth the effort. Players can get various loot from each of the bosses.
General Umbriss: Modgud's Blade, Dragonkin Ward, Wildhammer Riding Helm, Cursed Skardyn Vest, Umbriss Band, and Skardyn's Grace.
Forgemaster Throngus: Geomancy Slicer, Troggstitched Drape, Belt of the Forgemaster, Dark Iron Chain Boots, Ring of Dun Algaz, and Throngus's Finger.
Drahga Shadowburner: Windwalker Blade, Courier's Dragonriding Spaulders, Earthshape Pauldrons, Azureborne Cloak, Crimsonborne Bracers, Flame Invoker's Treads, and Red Scale Boots.
Erudax: Staff of Siphoned Essences, Wild Hammer, Mace of Transformed Bone, Crown of Enfeebled Bodies, Vest of Misshapen Hides, Bracers of Umbral Mending, Flamescale Chain Leggings, Circle of Bone Corrupted Egg Shell, Gale of Shadows, and Mark of Khardros.
Completing the dungeon at Normal difficulty grants the "Grim Batol" achievement. At Heroic difficulty, players get the "Heroic Grim Batol" achievement. Also, at Heroic difficulty, if Erudax is defeated without letting a Faceless Corruptor cast Twilight Corruptor on any of the eggs, then the player gets a "Don't Need to Break Eggs to Make an Omelet" achievement. Defeating General Umbriss while he is affected by Modgud's Malice grants the "Umbrage for Umbriss" achievement. Lastly, completing the dungeon within the time limit in Mythic level 10 or higher grants "Keystone Hero: Grim Batol" achievement.
Well, players, that makes you prepared for the Grim Batol dungeon. Make sure that the team is well-coordinated and remember that communication is the key. That said, enjoy the lands in WOW TWW.