One of the dungeons introduced in WOW: The War Within, Mists of Tirna Sithe is located in the enchanted area of Ardenweald. It’s worth noting that the area is very important in the story, centred on the night fae story in the night fae campaign. It is populated by fey, enchanted woods and pollution, so it is a place of fascinating beauty even as it is terrifying in its danger.
This guide is for the players setting out to tackle this quest, getting a good grasp on the mechanics and structure of the zone is important in order to progress through Mists. The dungeon has been tailored such that both novices and experienced players can play on it especially because of the geo and physical boss' abilities which becomes complex. It will require you to use gold, the in-game currency of TWW to easily complete the dungeon, so make sure you have enough stock of the same.
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As mentioned previously, TWW Mists of Tirna Scithe has a very unique maze-like structure to its dungeon, which is probably its most distinguishing feature. Unlike most dungeons that unfold in linear progression, this one contains a part where the players must enter an enchanted Mist which contains a lot of twists and turns. This feature particularly adds a puzzle aspect into the dungeon to the extent that groups are required to not only be combat oriented but observant as well. Within each section of the mist, there are emblems that give hints on which way to go next although going the wrong way would probably result in being ambushed or lost.
Such, especially the people's understanding of these visual cues, can make a very big difference in terms of how efficiently the dungeon is completed. Knowing the signs and working properly with your associates it is possible to navigate the emblem without any extra troubles. This is where practicing discipline becomes very important; this would be and is many times the case pulling in too many mobs and/or losing people is splitting the group or running hurriedly through the mist.
The dungeon features three main encounters with bosses, each having its own style, strategies and fight in its own tribute. These bosses are capable not only on their own, but are also of great importance to the storyline of Ardenweald, depicting the conflict between Night Fae and the hostile forces that bleed the core of their land.
The Slasher is a shy step into the world of mechanics where all intense battles require heavy use of interupts and management of adds. Ingra is drust who is twisted and pale because of the dark magic that threatens Ardenweald. In the course of the battle, players will have to deal with Droman Oulfarran, a former ally who has come under the influence of Maloch and become hostile to the players. While eluding the Overzealous plunge of the Droman’s wrath on Ingra, it is equally essential to be able to use some skills that would outsmart repetition of excess damage receipt. Players should use crowd control as well as add management tools to not get swarmed.
This encounter with the boss is among the most unique within the gauntlet, as it concentrates on the pattern recognition and on quick thinking. The Mistcaller has the ability to create illusions, and the job of the players is to get rid of them as fast as possible. The trick is that only one of these illusions is real, the rest will go off, and screaming for attention will cause damage if engaged. This battle does give rewards for a person's ability to just sit back and let the events unfold. Those who are more trigger happy will be punished for doing so by attacking the wrong target. As an additional obstacle in this already difficult encounter, the boss also has various abilities, which will confuse the group.
The end boss of the dungeon turn out to be a huge, unhealthy, monstrosity who manages to strike a good balance between debuffs and movement. Tred’ova’s fight is all about region control and dealing with parasites that attach themselves to players and start to ‘feed’ on them unless the players do something about it. Players will now have to remove the parasites but cannot stand still for they have to avoid dangerous ground effects and the boss’s front cone attack. Placing accurately and breaking is even more crucial, especially at the later part of the fight when more parasites appear and making the fight a mess if not carefully managed.
Besides the bosses, the dungeon is also populated with packs of dangerous sorts of enemies that need some focus. Most of those enemies can use skills that can easily eliminate a party if it’s not attentive enough. For instance, quite a few of the mobs in the dungeon have healed others, or damaged them, thus making them candidates for interruptions and crowd control.
Moreover, they throw out debuffs that negate healing or amplifies damage done to their targets. Environmental hazards are also part of the game players should be cautious about. Whether it was some bad ground dealing damage or you were walking in the foggy labyrinth, orientation always seemed rather important. In this case though, players neglected the attention to the inside scenery and got themselves inadvertently trapped or enemies where not meant to be.
The Mists of Tirna Scithe dungeon is mural a great deal more than just the operations within. Expect players to wear incredibly badass gear with a night fae face imbued with nature magic and fey-esque items. The trinkets and weapons from this dungeon also tend to have great features that complement specific classes and specializations, thus making it a dungeon worth running for those who like to gear up optimally. In addition, for members of the Night Fae Covenant, it is possible to receive even more rewards and reputation gains for completing TWW Mists of Tirna Scithe. Extra rewards specific to a player’s covenant make this dungeon even more fun for Night Fae members since they are encouraged to do it many times.
Most players will focus on the simplest objectives at the first run of this dungeon like the Normal or Heroic, however, for players facing this dungeon on larger difficulties such as Mythic+, the Mists of Tirna Scithe comes even more forgiving. The inclusion of affixes can greatly affect the approach towards the completion of the dungeon. For instance, affixes such as Spiteful or Explosive can turn some mob packs which would ordinarily not be a problem at all into a huge problem if they are not well taken care of.
The M+ runs focus on time as most of the players will have to make a decision whether to relocate very fast or to try and comprehend the various dungeon mechanics employed. The boss fights, environmental hazards and the mazes all become worse at the higher levels are exacerbated by the brutal nature of the boss fights that follow with very little room for mistakes and teamwork.
Mists of Tirna Scithe dungeon in WOW: The War Within is a highly interesting and well-executed dungeon that only requires the player’s skills in fighting other players as well as solving puzzles. From the numerous twisty hallways to the complex direct confrontations with the bosses, each part of the dungeon brings in a new experience that is more than welcome for the players.
With a little bit of gearing and understanding of the dungeons mechanics, this enthralling adventure throughout Ardenweald can become one of the most fun and gratifying dungeons in The War Within. It does not matter whether you are after gear, Covenant rewards, or simply looking for a good dungeon to run through, Mists of Tirna Scithe has everything and even more.