The Rogue class in the dungeon-crawling battle royale-style game Dark and Darker is a "high risk, high reward" options. In the appropriate hands, this class can either be very frightening to be caught off guard or can quickly loot and depart the dungeon. Yet Dark and Darker's Rogue can also be eliminated in a single strike if played improperly or by a novice (in some circumstances). Let's discuss the class, and the skill, perk, as well as equipment loadouts that seem to be most effective overall in this Dark and Darker Rogue Guide.
In essence, the rogue is a character that is similar to the scout kind that is common in many other videogames. They have a high overall damage output in return for very low health, are quick, and have some abilities to see approaching foes (at least better than any other class). In Dark and Darker, the rogue class has the quickest interaction speed, which allows it to enter doors, and loot boxes, and start campfires more quickly than any other class.
Let's examine the advantages and disadvantages of the rogue in contrast to other classes in general:
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We prefer to concentrate on maximizing damage in an ambush scenario, which entails hiding in strategic locations and at appropriate times to attack other players while they're distracted. Players will need the following advantages, listed in order:
With the use of this perk, potions won't appear on your toolbelt, making your character invisible to other players throughout the entire map. As rogues prefer to remain hidden in shadows, taking away these bright items makes it much simpler to skulk around in the dark.
The attacker will try to circle-strafe to face you while generating some gap after you manage to land a few opening blows. Poisoned Weapons stack, causing a DoT that frequently proves lethal as the enemy tries to figure out why they are suffering while still absorbing damage.
When you backstab an enemy while hitting them from behind, you deal 30% more damage. A great majority of adventurers can be defeated with Poisoned Weapon and this one-two combination, although Barbarians should be avoided due to their high health.
Rogues have a tendency to creep around the area by themselves, therefore they frequently stumble across locked chests & doors that haven't been opened by anybody else. The Rogues can pick any lock without the use of lockpick tools thanks to Lockpick Expert. Creep is a fantastic substitute if you prefer to concentrate more on PvP because it significantly minimizes the number of steps you take.
You must have both an escape route and a high damage output if your gaming strategy involves ambushing foes while hiding in shadowy areas.
The ability to put off NPC adversaries from following you (enabling you to set up cunning traps in hallways) and to welcome other players to walk right past you make this talent practically essential. Following a botched ambush, you can utilize this skill to turn a corner and gain the upper hand.
Depending on how well-equipped their opponents are, rogues have a choice in this situation. Choose Weakpoint Attack if you're entering the High Roller dungeon to reduce your enemies' armor bonus by half. Rupture, on the other hand, is useful for stacking more DoT on enemies.
Rogues want their attack speed to procure as many piles of Poisoned Weapon as they can because each pile increases the amount of incoming DoT that is exceedingly tough for players to counteract during a fight and harms dungeon creatures as well. We strongly advise sticking to daggers for this, plus a backup rapier weapon for longer range when fighting dungeon enemies. As a general rule, players should concentrate on Agility and Resourcefulness when choosing gear because they have the most effects on rogue play.
The Rapier is slower than daggers like the Stiletto, so avoid becoming too accustomed to it to the point where you start using it in PvP conflicts. Rapiers, however, can be useful against Barbarians since they frequently employ long-reaching weapons like War Mauls and similar implements. Make it a point to check the Weaponsmith vendor when you are between dungeons; if grey Rapiers are available, stock up for your Rogue.
Due to a quick strike speed, this ambusher typically relies on daggers. Keep in mind that you should perform all three attacks while holding left-mouse because the final attack deals greater damage and was further enhanced in the patch that somewhat displeased Wizards. Due to the fact that we should ideally be facing the back of our opponent's head when the fight starts, the close quarters don't significantly alter our fighting strategy. Depending on how the battle is going, dual wielding might allow for different attack animations that cunning Rogues can take advantage of.
Rogue in Dark and Darker's Goblin Cave solo queue can be initially difficult to play. That's an outcome of the Goblins and some other enemies taking a hammering and causing tremendous damage. Rogue can succeed in this scenario, though, if you play to your strengths and concentrate on other lone players. Beware of fighters with their shields, wizard fireballs, or a barbarian's axe to the head.
That is all you need to know about the Rogue Class to get the best gameplay possible. The Rogue is a tricky class, with many playstyles supported so the player can freely decide what all skills and perks they wish to employ with this class.