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New World All Perks and Perk Labels Guide

Perk labels are used in New World to group all of the perks. We will go cover every perk and perk label for armour in our guide to New Frontier Armor Perk and Perk Labels. The majority of perks only have one perk label, but several do. In the New World, it is not possible to roll multiple perks under the same perk label when creating an item. For instance, you cannot use the Elemental Aversion perk inside the “Damage Absorption” perk label on the exact same piece of armour if users roll Physical Aversion in the “Damage Absorption” perk label.

However, if an item has a perk labelled “Proc” and a labelled “CDR,” you can roll that item. You could, for instance, roll Shirking Energy and Refreshing Power on a single piece of armour. The second perk label is also subject to this rule. The labels for the “Skill” perks near the bottom are also significant. These are the advantages of each type of weapon. Although skill perks can be applied to weapons when crafting gear, players frequently choose to craft armour with the gun perk on it in order to benefit from other perks on the weapons which can be applied to armour. Your gun will scale best and be more powerful if it has the perk, though.

For instance, you might roll your war perk, like Provision of effective perforate on one of your armour pieces, and aim for something such as Keen, Viscous, Keenly Enabled on the weapon. The perks unique to each weapon do not stack. The list of all the armour perks in New World is provided below.

New World All Perks

How Do Weapon Perks Work?

A weapon-based cooldown is modified by a weapon perk, altering its characteristics. They could be found on suitable items of armour and weaponry that are uncommonly rare or more. As you might expect, these adjustments can increase damage, but they can also bestow beneficial buffs and other advantages that can help you survive battle. Use these weapon perks wisely because even just one of them can drastically change the way your writer’s build is going to develop!

Weapon and armour perks can be discovered at random on items that you find and make. If you’re search for a particular hunt, be willing to spend some time searching for the ideal item of equipment with the perk you want attached, as their availability is not always guaranteed.

Perks could be easily gained through different means. Means such as using New World Coins. If you are falling short of the coins, you can easily purchase them for real money.

To aid you, visit our website MMOPixel to purchase New World Gold. We offer cheapest rate and best service on the web.

Every weapon perk available in New World is listed below, along with which weapon each one affects. We’ll present crucial details about the perks in the format shown below. A succinct explanation of what it does. What machinery it is found on:

Fire Staff Perks

Flamethrower acceleration comes from burning enemies, which grants haste. Found on fire staves and armour.

  • Effective Burnout: After using Burnout, increases mana regeneration. Found on fire staves and armour.

  • Siphoning Incinerate: With Incinerate, a small amount of mana is restored for each hit. Found on fire staves and armour.

  • Enhancing Fireball: Makes Fireball more damaging when it hits. Found on fire staves and armour.

  • Refreshing Pillar of Fire: For each enemy the ability hits, Pillar of Fire’s cooldown is decreased. Found on fire staves and armour.

  • Enhancing Meteor Shower: When attacking enemies with full health, Meteor Shower deals more damage. Found on fire staves and armour.

Hatchet Perks

Feral Rush’s energy regeneration causes a small increase in stamina with each hit. Discovered on weapons and armour.

  • Vorpal Distancing Throw: Headshots from this throw deal more damage. Discovered on weapons and armour.

  • Rending Throw with energy: Rending Throw increases stamina. Discovered on weapons and armour.

  • Keen Berserk: Increases the chance of a critical hit when the player’s health is less than half. Discovered on weapons and armour.

  • Mending Infected Throw: Infected Throw can be repaired by returning health after a kill. Discovered on weapons and armour.

  • Refreshing Torrent: Raging Torrent’s every strike lowers the cooldowns of all other hatchet attacks. Discovered weapons and armour.

Bow Perks

  • Splinter Shot Empower: Splinter Shot hits grant empower. Discovered on bows and armour.

  • Energizing Evade Shot: After successfully hitting enemies with Evade Shot, you will briefly gain stamina. Discovered on bows and armour.

  • Fortifying Rain of Arrows: The fortify buff is now given to the user of Rain of Arrows when it hits. Discovered on bows and armour.

  • Enfeebling Poison Shot: Poison Shot is now weaker due to the affliction. Discovered on bows and armour.

  • Penetrating Rapid Shot: Rapid Shot’s final arrow’s armour penetration is increased when it is a penetration skill. Discovered on bows and armour.

Good Axe Perks

  • Crippling Reap: Enemies hit by Crippling Reap are slowed if their health is less than half. Found on fire staves and armour.

  • Refreshing Charge: Charge can be refreshed by using it on a target that is fully healed. Found on large axes and armour.

  • Insatiable Gravity Well: Cast a smaller version of the ability around you and receive a portion of the damage dealt by Gravity Well back as health. Found on large axes and armour.

  • Mending Execute: Recover a small amount of health when using Execute to kill enemies. Found on large axes and armour.

  • Fortifying Whirlwind: Whirlwind’s fortifying effect is activated when it strikes an enemy. Found on large axes and armour.

Sword Perks

  • Contagious Reverse Stab: When using Reverse Stab on an opponent, the user’s active debuff is transferred to the opponent. Found on swords and armour.

  • Enhancing Whirling Blade: Whirling Blade’s damage is increased if three or more enemies are struck. Found on swords and armour.

  • Empowering Leaping Strike: Increasing the damage dealt to enemies who are slowed by Leaping Strike (must be upgraded with Cowardly Punishment via the weapon mastery tree). Found on swords and armour.

Ice Gauntlet Perks

  • Deadly Frost: Enemies who have suffered frostbite will sustain more damage from frigid showers. Found on ice gauntlets and armour.

  • Ice Refreshed: Reduces ice-based cooldowns significantly after killing an enemy. Found on ice gauntlets and armour.

  • Healing Tomb: Gain health after leaving the healing tomb with all of your mana. Found on ice gauntlets and armour.

  • Pylon Burst: When a pillar is used, a sizable AOE attack is added. Found on ice gauntlets and armour.

  • Unbroken Winds: Gain mana with Unbroken Winds after using Wind Chill. Found on ice gauntlets and armour.

  • Unending Thaw: Frost debuffs stay on enemies for a brief period of time after they exit Ice Storm, according to Unending Thaw. Found on ice gauntlets and armour.

Musket Perks

  • Energizing Stopping Power: some stamina with each kill you make with Stopping Power by recharging it. Found on muskets and armour.

  • Crippling Powder Burn: Enemies affected by crippling Powder Burn are slowed. Found on muskets and armour.

  • Empowering Shooter’s Stance: Shooter’s Stance is empowered when an enemy is struck while in this position. Found on muskets and armour.

  • Trap-accelerating:  Speeds up movement after a trap is set. Found on muskets and armour.

  • Refreshing Power Shot: Power Shot that is refreshed by a kill shortens its own cooldown. Found on muskets and armour.

  • Repairing Sticky Bombs: Sticky bomb kills allow you to regain some health. Found on muskets and armour.

War Hammer Perks

  • Wrecking Ball penetrates armour: Wrecking Ball breaks through armour. Found on war hammers and armour.

  • Path of Destiny Leaching: Heal for a portion of damage from Path of Destiny. Found on war hammers and armour.

  • Empowered Armor Breaker: The next attack deals more damage if Armor Breaker succeeds in getting through a block. Found on war hammers and armour.

  • Refreshing Mighty Gavel: Mighty Gavel Kills renew Might Gavel’s cooldown. Found on war hammers and armour.

  • Sundering Shockwave:  Applying rend, Shockwave is now sundering. Found on war hammers and armour.

  • Repulsing Clear Out: Repulsing Enemies are further thrown back after using Clear Out. Found on war hammers and armour.

Sword Perks

  • Fortifying Perforate: Gain a stack of perforate with each hit of fortifying perforate. Discovered on shields and spears.

  • Bleedinging Skewer: Skewer hits now result in a weakening debuff. Discovered on shields and spears.

  • Bleeding Sweep: The final strike of the sweep now causes a bleed. Discovered on shields and spears.

  • Leaching Cyclone: Each time you use Cyclone to strike, you heal a portion of the damage caused by the weapon. Discovered on shields and spears.

  • Keen Vault Kick: For a short time, Vault Kick increases the chance of a critical hit. Discovered on shields and spears.

  • Javelin Sundering: When an enemy is struck, their armour is torn. Discovered on shields and spears.

Rapier Perks

  • Sharp Tondo: Increases the chance of a critical hit when used against enemies whose bleeds were caused by Tondo. Found on rapiers and armour.

  • Energizing Flourish: After using Flourish to damage opponents, you will briefly gain stamina. Found on rapiers and armour.

  • Leaching Flurry: Each hit from Flurry restores some of the damage taken in the form of health. Found on rapiers and armour.

  • Sundering Riposte: Riposte is now applying Rend on hit after being split. Found on rapiers and armour.

  • Refreshing Fleche: Fleche’s cooldown is significantly lowered when a critical backstab is used to attack an opponent. Found on rapiers and armour.

Shield Perks

  • Void Shield Ward: You take slightly less void damage thanks to the Void Shield Ward. Available on shields.

  • Thrust Shield Ward: Slightly lessens the damage from thrust you sustain. 

  • Shield Rush that fortifies: After using shield rush to strike an opponent, fortify. Found on shields and armour.

  • Strike Shield Ward: Slightly lessens the damage from strikes you sustain. Available on shields.

  • Frozen Shield Ward: You take slightly less ice damage thanks to Frozen Shield Ward. Available on shields.

  • Nature Shield Ward: Reduces the amount of nature-related damage you sustain. Available on shields.

  • Lightning Shield Ward: Protects you from lightning damage with a lightning shield. Available on shields.

  • Repulsing Shield Bash:  Bash’s greater knockback distance is why it should be avoided. Found on shields and armour.

  • Slash Shield Ward: You take slightly less slash damage with the Slash Shield Ward. Available on shields.

  • Accelerated Defiant Stance: After using defiant stance, movement speed is increased. Found on shields and armour.

  • Flame Shield Ward: You take slightly less fire damage if you have a flame shield. Available on shields.

  • Arcane Shield Ward: You take slightly less arcane damage with the Arcane Shield Ward. Available on shields.

Conclusion

We’ve reached the finish line! You are now aware of all the ways your weapon of selection can be twisted and changed to fit a specific niche after learning about all the weapon perks. This will be all from us for now. Stay tuned with us for more Information. 

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