Which is the best WoW Classic race for you? Whether you're an old hand at the game with a passing memory of how you did things back in 2004, or a newbie keen to see what Azeroth was like at the beginning,MMOPIXEL
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If you're new to old school World of Warcraft
In the early days, World of Warcraft was very different to what we play now. Crucially, the decision of whether to go Alliance or Horde is a massive one. Once you take a side, that's it for that server. We'd suggest you stick with what your friends plan on doing. With no cross-realm chat and no cross-faction chat, you don't want to be cut off from your buddies.World of Warcraft Classic
is a pretty well balanced game and each race has its perks.
Dwarf—small, yet mighty
A hardy race of small yet tough folk from the Khaz Modan continent in the Eastern Kingdoms, Dwarves are ideal for players keen to embrace that Lord of the Rings feel that fantasy MMOs can easily encapsulate.
Their main base city is Ironforge which has easy links to Stormwind—the biggest city within the Alliance. Either Ironforge or Stormwind are ideal places for newcomers to the game to learn more and feel part of a bustling world of players.
Dwarves have four varied racial perks:
Find Treasure: This allows you to sense nearby treasure, making it appear on the minimal.
Frost Resistance: This increases one's Frost Resistance by 10.
Gun Specialization: The Dwarf's natural guns skill is increased by 5.
Stoneform: An active skill, this grants immunity to Bleed, Poison, and Disease effects. Also, armour is increased by 10 percent. It only lasts 8 seconds, however.Available classes for Dwarves are Hunter, Paladin, Priest, Rogue, and Warrior.
Thanks to Stoneform and Frost Resistance, the Dwarf is a solid choice for anyone keen to get involved in PvP regardless of which class they favour. Stoneform is a hefty advantage if you're trying to fend off an enemy Rogue or Warrior, for instance. Dwarves are fairly tough so they work well as Warriors or Rogues.
They also work reasonably well as Priests. While their intelligence isn't as naturally high as other Alliance races, they have two class-specific racial perks that are great for PvP. Fear Ward allows you to defend against Fear for 10 minutes, while Desperate Prayer instantly heals the caster saving you in a bind. I'm also partial to a Dwarf Hunter thanks to Gun Specialization providing a small advantage early on.
Lore wise, Gnomes are obsessed with gadgets and technology and that's reflected in their racial perks as well as the classes you're able to choose from.
They start out in a region nearby the starting area for the Dwarves, so they can easily reach the city of Ironforge and later Stormwind.
Gnomes have four varied racial perks:
Arcane Resistance: This increases one's Arcane Resistance by 10.
Expansive Mind: The Gnome's innate intelligence is increased by 5 percent thereby boosting their mana reserves.
Engineering Specialization: The Engineering profession is increased by 15.
Escape Artist: This allows you to escape the effects of any immobilization or movement speed reduction effect spells, which is useful in a fight.
Available classes for Gnomes are Mage, Rogue, Warlock, and Warrior.
Gnomes work best as Mages and Warlocks. That's because of the Expansive Mind perk which boosts their intelligence as well as their mana reserves. The chance to critically hit with spells is further increased with higher intelligence. They're pretty weak as Rogues and Warriors, and there aren't really any discernible racial perks to make you consider this combo other than for the novelty factor.
If you're keen to try Engineering as a profession, the Gnome is also a great choice. Escape Artist is pretty handy for getting you out of a jam in PvP too.
Starting out in the Elwynn Forest, near the city of Stormwind, Humans are the safe bet for the Alliance player. Their starting area is easy to explore, and you can create a character to reflect your own look if you want. They also offer more perks and class choices than many others.
Humans have five varied racial perks:
Diplomacy: Reputation gains are increased by 10 percent with reputation affecting how NPCs react to you as well as the prices of shop goods.
Mace Specialization: Mace and Two-Handed Mace skills are increased by 5.
Perception: Activate this skill and your ability to spot stealthed creatures is dramatically increased for 20 seconds.
Sword Specialization: One's skill with Swords and Two-Handed Swords is increased by 5.
The Human Spirit: Humans benefit from a 5 percent increase in spirit which affects mana regeneration.
Available classes for Humans are Mage, Paladin, Priest, Rogue, Warlock, and Warrior.
Alongside Dwarves, Humans are the only other Alliance race that can play as Paladins. Humans are a pretty good all-round choice. The Human Spirit perk makes them good as Priests given their steady mana regeneration, with the class-specific perk Desperate Prayer allowing for a quick heal at the last second. Priests also have Feedback, a perk specific to Priests which causes the loss of any attacker's mana at a steady rate.
Weaponry specialisations also mean the Human is a great Rogue and Warrior.
When it comes to PvP, the Perception perk is a good one for spotting sneaky Rogues or Druid.
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