The Ranger of Dark and Darker is a challenging class to learn since they are less ready to fight head-to-head than other classes and are a little easier to kill. Learning the Ranger requires accuracy and patience. The Ranger relies less on cunning and subterfuge than the Rogue, but they still need to be constantly aware of their surroundings in order to repeatedly escape the dungeons. If you have a detailed guide to follow, it will be a little bit easier, though. Here is our Ranger guide for Dark and Darker.
It's split evenly between the tankier and more squishy classes in Dark and Darker. The Wizard, the Rogue, as well as Ranger, are all rather weak in terms of builds, whereas the Cleric, Fighter, & Barbarian can take a few blows with no difficulty. Yet, the Ranger has a medium to long-range shooting capability that is virtually unmatched.
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The majority of Ranger work will be accomplished with a bow, even if you carry a sword as a backup weapon. In order to optimize damage, we'll want to front-load the bow with projectile-centric perks. In order of priority or level of unlock, we suggest the following benefits.
Sharpshooter adds 15% more damage to headshots than the baseline bonus. However, if you're using a crossbow, your first perk should be Crossbow Mastery to benefit from the 50% increase in reload speed.
This accelerates the bow firing animation by 15% so you can fire more arrows down range. Ideally, this will eliminate your target before they approach and try to melee you.
When using a bow, Kinesthesia works best because it gives you a 10% movement speed boost while the bowline is being taught; if you're using a crossbow, use this perk slot for Sharpshooter instead. If you can stack movement speed buffs with expensive gear high enough to remove this, Trap Expert is a great substitute if you like to set ambushes.
When using ranged weapons, Ranged Weapons Expert RWE increases attack power by 5%. This can provide a little bit extra power, but if you feel like you're already dealing enough damage, feel free to experiment with this slot. If you can't find a blade or rapier, Spear Proficiency will come in handy, but Trap Expert is just plain ridiculous fun.
One of the few characters in Dark and Darker where practically every skill is worthwhile employing is the Ranger. Ranger skills range from exceptional to still good at their worst, unlike those of other classes which have both good and bad ones. But generally speaking, players favor the following abilities from least to most often used among their finest Skills:
Provides the Ranger with a food item that, when consumed, will restore 25 health.
Arrows shoot more quickly and spend a shorter period in the air, giving the enemy less time to react and try to swing back at the Ranger.
When using Quick Fire, which fires three arrows quickly one after the other, a Ranger with good aim can almost immediately kill an opponent.
Quick Shot simply speeds up the Ranger's firing rate for 5 seconds, which, if they hit every shot, could easily be the course of the entire battle.
The Ranger, like the Rogue, will perish quickly if forced to face off against the majority of other players. Attempting to engage in a melee can quickly lead to death, even with high-end armour and weapons, which are purple and above. Focus on your agility and resourcefulness while choosing gear. Agility will speed up your movement and attack animations, while resourcefulness will make it easier to connect with objects in the world, such as doors and campfires.
Your ranged weapon should be your initial point of concentration and most likely your most expensive piece of equipment. Spend money wisely to make sure you're maximising your damage from a range because the Ranger doesn't have many advantages or talents that concentrate on anything other than ranged weapons. The Windlass Crossbow in its current form should be avoided because reloading it would force your viewpoint downward, leading you to lose all situational awareness regardless of how quickly you can reload. Any bow with 25 or more damage should cover the costs, though.
Choose a backup weapon after you have your main weapon prepared. Although rapiers & arming swords are simple possibilities in this situation, a ranger will require a different weapon in case the battle grows too close for bows. Your playstyle should be centred on keeping everything that can destroy you out of melee range, so you should feel free to scrimp on spending a lot of money on armours that don't improve your essential traits.
The Ranger is an excellent solo class if you play to your abilities. At the beginning, you may find it difficult to fight goblins in the Goblin Cave mode since it takes many arrows to kill them. Nevertheless, if you have the proper equipment, including—and maybe most importantly—a Spear, you can eliminate these adversaries fast and with minimal damage.
PvP is also a lot of fun with the Ranger, especially when you're just up against one other person. If you hit a player in the head, their health will be depleted. Only a Rogue, a Wizard using Haste, a Fighter using Sprint, or even a Berserker have the capacity to overtake you in the game.
Here are some "generic" tips for the Ranger Class:
With this, we come to the end of our Dark and Darker Ranger Guide. This great class can be considered a blend of the other classes and is fun to play. After going through this guide, you can enjoy the game using the Ranger Class!