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New World Gem Effects - How to Improve Your Gear!

Gems in New World are essential to refine your armor and weapons. After reaching level 20 and beyond, you’ll see that Tier 3 gear has gem slots available. These are crucial for late-game PvP and PvE content, as they improve your equipment significantly. In this guide, we’ll cover New World gems thoroughly, discussing where to find them and how to make the most out of them on your weapons and armor.

If this guide helped you Feel free to check other guides on MMOPixel and buy Cheap New World coins there. 

Where to Find Gems and How to Collect Them?

Ore Veins are your main source of Gems

There are a few different ways of acquiring gemstones in New World. However, we’ll focus on the most effective ways of getting them.

  1. Gems drop from every ore you encounter: Iron, Silver, Gold, Platinum, Starmetal, and Orichalcum. You can increase your mining luck by equipping a Miner’s Charm or crafting a pickaxe with an increased luck chance.

  2. Amrine Temple Expedition from level 23 onwards. This dungeon is filled with gems, and it’s worth running through it at least a couple of times.

  3. If you’re rich enough, you can visit Trading Post and buy some raw gemstones, but they will cost you a pretty penny. Fortunately, we offer Lost Ark Gold for competitive prices at MMOPIXEL.

  You can also improve your chances of finding gems with food. These will last for about 30 minutes:

  1. Roasted Potatoes: 1x Peppercorn, 1x Butter, 1x Potato

  2. Herb-Roasted Potatoes: 1x Cinnamon, 1x Butter, 1x Honey, 1x Potato

Gem Crafting and Refining

All gems can be refined at Stonecutting Table

Before you can place your gems on weapons and armor, you have to refine them at the Stonecutting Table. It doesn’t require any levels in Stonecutting unless you want to refine higher-level gems.

  1. To craft Cut Gemstones, you’ll need a Raw Gemstone and its corresponding essence mote.

  2. Motes are collected from certain plants upon reaching level 50 Harvesting or from ore veins that require 50 Mining. They also can be found inside Alchemy chests or looted from rare creatures like Life Moth.

Gemstone Tier List



Stonecutting Skill

Tier 1



Tier 2

Flawed Cut Gemstone


Tier 3

Cut Gemstone


Tier 4

Cut Brilliant Gemstone


Tier 5

Cut Pristine Gemstone


All Gemstones and Their Effects

Increased damage or outgoing healing - all the effects can be found in Gemstones

Here, you will find a complete list of all Gemstones and their effects applied on weapons and armor. The magnitude of effects depends on the Tier of Gemstone you’re using. Gems have different rarities – common, uncommon, rare, and epic. Higher Tier means stronger effects.




Converts damage to Lightning or increases Lightning damage absorption.

Scales with Intelligence.

  • Weapon: Electrified – % Damage is converted to Lightning. This damage scales off of Base weapon stat or INT, whichever is higher - 20/30/40/50.

  • Armor: Lightning Ward – % Lightning Damage Absorption – 3/4/5/6.


Converts damage to Fire or increases Fire damage absorption.

Scales with Intelligence.

  • Weapon: Ignited –  % Damage is converted to Fire. This damage scales off of Base weapon stat or INT, whichever is higher – 20/30/40/50.

  • Armor: Fire Ward – Fire Damage Absorption – 3/4/5/6.


Increases damage when health is lower than 30% or increases Slash damage absorption.

  • Weapon: Exhilarate – % damage when player is below 30% Health – 12/16/20/24.

  • Armor: Slash Ward – % Slash Damage Absorption - 2/3/4/5.


Increases damage against enemies at full health or increases Physical damage absorption.

  • Weapon: Brash – % damage against target with full health – 15/20/25/30.

  • Armor: Physical Ward – % physical Damage absorption – 1/1.5/2/2.5.


Increases damage when you have a low stamina bar or increases Elemental damage absorption.

  • Weapon: Gambit – % damage increase when your stamina bar is not full – 6/9/12/15.

  • Armor: Elemental Ward – % Elemental Damage absorption – 1/1.5/2/2.5.


Some of your weapon damage is converted to Arcane or provides Arcane damage absorption.

Scales with Intelligence.

  • Weapon: Empowered - % Damage is converted to arcane - this damage scales off of Base weapon stat or INT, whichever is higher - 20/30/40/50.

  • Armor: Arcane Ward - % Arcane Absorption -  3/4/5/6.


Increases damage after you take three consecutive hits in a row or increases Strike damage absorption.

  • Weapon: Retaliate – % damage increase after being hit 3 times - 6/9/12/15.

  • Armor: Strike Ward – % strike Damage Absorption - 2/3/4/5.


Increases damage against enemies under crowd control effect or increases Elemental damage resistance.

  • Weapon: Cruel – % Damage against targets with an active buff - 6/8/10/12.

  • Armor: Spectral Ward – % Elemental & Physical Damage Absorption – .75 & .25/1.1 & 0.38/1.5 & 0.50/1.9 & .63.


Increases Nature damage or increases Nature damage absorption.

  • Weapon: Arboreal – % of Damage is converted to Nature. This damage scales off base weapon stat or FOCUS, whichever is higher – 16/24/32/40.

  • Armor: Nature Ward – % Nature Damage Absorption – 3/4/5/6.


Increases Void damage or increases Void damage absorption.

Scales with Intelligence.

  • Weapon: Abyssal – % of Damage is converted to Void. This damage scales off base weapon stat or INT, whichever is higher - 20/30/40/50.

  • Armor: Abyssal Ward – % Void Damage Absorption –  3/4/5/6.


Increases Ice damage or increases Ice damage absorption.

Scales with Intelligence.

  • Weapon: Frozen – % of Damage is converted to Ice. This damage scales off base weapon stat or INT 20/30/40/50.

  • Armor: Ice Ward – % Ice Damage Absorption – 3/4/5/6.


Increases damage while at full health or increases Physical and Elemental absorption.

  • Weapon: Rally – % increase to Damage and Healing while at full Health 6/9/12/15.

  • Armor: Wilderness Ward – % Physical & Elemental Damage Absorption – .75 & .25/1.1 & 0.38/1.5 & 0.50/1.9 & .63.


Increases damage against opponents with low HP or increases Thrust damage absorption.

  • Weapon: Opportunist – % damage increase against targets with less than 30% health – 8/12/16/20.

  • Armor: Thrust Ward – % Thrust Damage Absorption - 2/3/4/5.

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